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Location: Home / Aardwolf V3 / Pets Note: This information is as-of the V3 release on March 6th 2008. Enchancements made to the game since go-live are not covered here - they can be found in the news archive or 'history' helpfiles within the MUD Pets, Groups and Followers High level pets are no longer buyable and only available to certain classes via their spells. Lower level pets are still available via stores, but use the new 'adopt' command and syntax. There are a number of important changes in how pets and follow in general work: Nofollow: Using 'nofollow [name]' will now remove that person from your follower list and remove them from your group if they're in it. Saving: Pets do not save when you quit. Followers: New command which shows all people following you. Charm: Charmed mobs are now treated the same as pets. 'Pets' command: New command which shows your current pets and where they are. Pet equipment: Pets can be given lower level equipment and will wear it if they can. Not recommended to give items you care about losing to pets however. Abandonment: Pets and charmed mobs will go away if you find a way to have them still in the game but not as your pet. Charmed mobs will go back home once the charm affect wears off. Share: The 'split' command is now 'share'. Split is a global alias to it. | ||||||||||||||
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