Aardwolf MUD Home Page Link

Location: Home / Aardwolf Features / Lasertag


The basic premise of Laser tag is that all people who take part are transferred to a special arena to compete in combat using pure strategy and wit. Points are scored for hits and points are deducted for missing/hitting a person on the same team as you. The team with the most points at the end wins. There are several other aspects of the game that make things 'interesting'. The main advantage of laser tag over warfare is that level/power is irrelevant, everyone starts with the same stats and has the same chances.

Once a laser tag game is declared, you can join using the 'LASERTAG JOIN' command and you will be assigned to either the red team or the green team. Both teams start at opposite ends of the laser tag arena which is over 200 rooms in size. The preparation rooms are sealed for a couple of minutes to give other people chance to join and to discuss your strategies.

Normal game prompts and flags do not appear in the laser tag arena - all you will see is how many charges you have remaining.

Once the competition has actually started, game play is all about keeping track of how many charges you have. Everything costs charges including movement and shooting. The options are:

To shoot at another player, use the syntax 'shoot '
You cannot shoot at someone in the same room as you.
You CAN use abbreviations but run the risk of hitting the wrong person.
The accuracy of your shot depends on how close you are to the target and how many charges you have. The more charges you have, the higher your accuracy rate.
After firing, you must move before you can fire again.
Some games will be run where a character is translocated after being shot.

You move around the lasertag area using normal movement commands.
Each movement costs charges.

You can use the 'decoy' command to leave a mob in the room that will appear both in 'scan' and 'look' just as you do. The decoy will hang around for a couple of minutes and can be used to draw enemy fire while you sneak behind them. If a player tries to hunt you and you have a decoy in the area, hunt will home in on the decoy instead.

Typing 'transloc' will randomly move you around the lasertag arena in much the same way that the 'translocate' spell works within the main game.

If you get hopelessly lost, you can 'recall' to your starting room at any time.

Another alternative to recalling is to hunt the mascot in your starting room to get a general direction. To do this, you can 'hunt redmascot' and 'hunt greenmascot'.

To see the costs of all these activities, use the command 'lasertag points'. Note that commands such as hunt and recall are independant of the normal game, while in the lasertag everyone can hunt and recall equally provided they have the charges for it.

At any time while a laser tag game is active, you can type 'lasertag score' to get a breakdown of current team scores and individual player scores. Once the game is finished, the scores will be posted to the lasertag board. Using the syntax 'laser score ' will show you the score of just one player in the game.

Once lasertag is started, you can use 'who laser' to see all the people taking part along with what team they are in. You can also use 'who red' and 'who green'.

A 'team' channel is available to talk to people just in your team.

To turn off the lasertag channel, use the 'nolaser' command.